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wow Because teams will need to fight other teams within their ratings range in order to actually get significant gains, there is an artificial bottleneck for Arena PvP progression. In a way it's good because it allows an ordered distribution of gear, but at the same time it's bad because truly successful teams can't make any headway because they have to wait for other teams in their Battlegroup to catch up.It will take an even longer time for the few players who will reach 2200 to get there, as games that actually grant points will be few and far between.
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